PROJECT 02 / 03

Creative Direction / 2025

Parade House

A new identity system for a house of restless objects—built to give each limited edition a louder, more collectible point of view.

Role
Brand strategy
Creative direction
Campaign world

Parade House material study

04 images

A visual language that finds theatre in the everyday.

4-image carousel

01 — STRATEGY

Make the collection feel like a cultural event.

Parade House needed a system that could hold a wide set of objects without sanding off their character. We moved away from a quiet retail language and built a framework with the energy of a reveal: high contrast, strange scale, and a single visual rule that lets every new edition arrive with confidence.

IDEA
A theatrical system for everyday objects.

OUTPUT
Identity, campaign, art direction.

Dark editorial product detail
Minimal material study
Moody campaign still life

02 — VISUAL WORLD

The visual system uses close-up materials, cropped forms, and deep colour to turn a simple release into something you can almost feel.

END OF PROJECT

A collection built to keep moving.

View the full project archive